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LEVEL-DESIGN.org

www.level-design.org/

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External links in level-design.org

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  • http://www.mapcore.org/articles/development/dynamic-levels-in-payday-2-and-beyond-r89/
  • https://www.rockpapershotgun.com/2016/12/23/why-dishonored-2-allows-you-to-skip-its-finest-content/
  • http://www.gamasutra.com/blogs/MaxPears/20161007/282873/Jungle_Gyms_Playgrounds_Real_Life_Level_Design.php?utm_source=dlvr.it&utm_medium=twitter
  • http://www.gamasutra.com/blogs/DanFelder/20161219/287912/The_Brilliance_of_Super_Mario_Run.php
  • http://augmented-irreality.fr/?cat=8
  • http://www.slideshare.net/DavidBaron26/military-science-for-game-designers-69220939
  • http://realites-paralleles.com/2016/12/shadowrun-level-editor-branching-discussions-and-questionning/
  • https://www.nintendo.co.uk/News/2016/December/Take-a-look-behind-the-scenes-with-design-documents-from-The-Legend-of-Zelda--1169414.html
  • http://www.pcgamer.com/the-best-levels-of-2016/
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  • http://80.lv/articles/world-building-of-witcher-3/
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  • http://www.worldofleveldesign.com/categories/wold-members-tutorials/peteellis/seeing-the-world-as-level-designer.php
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  • http://steamcommunity.com/sharedfiles/filedetails/?id=526862186
  • http://sabrecsg.com/learn/tutorials/tutorial-2-a-theory-of-level-design/
  • http://www.indiedb.com/games/innerspace/news/innerspace-level-design-building-a-scenario
  • http://www.superphillipcentral.com/2013/08/bad-levels-in-gaming-history-volume-two.html
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Internal links in level-design.org

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